Sidechain ducking creates space by letting one sound momentarily move another out of the way.
Definition
One signal controls another
Sidechain ducking uses one signal to trigger gain reduction on another. A common example is a kick drum lowering a bass or pad for a short moment.
The goal is not always an obvious pumping effect. Often it is just enough movement to make the trigger sound clearer.
Timing
Release decides whether it grooves
Fast attack makes the duck happen immediately. Release controls how quickly the reduced sound returns. If release is too fast, the movement chatters; too slow, the mix loses energy.
The threshold and ratio decide how much the target moves when the sidechain signal arrives.
Practice
Duck only what needs space
Filter the sidechain or use frequency-specific ducking when only part of the sound masks the trigger. Full-band ducking is simple, but it can make the whole mix breathe.
Match the bypassed and processed loudness so the ducking decision is based on clarity, not extra level.